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Simplify scene map construction and adjust ECS death-test conditionals#19

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Thomas-Chqt wants to merge 4 commits intorefactorfrom
codex/fix-build-errors-for-gcc-14
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Simplify scene map construction and adjust ECS death-test conditionals#19
Thomas-Chqt wants to merge 4 commits intorefactorfrom
codex/fix-build-errors-for-gcc-14

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@Thomas-Chqt
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Motivation

  • Remove fragile use of range-based map construction with views and std::from_range to improve clarity and compatibility when constructing m_scenes and the game descriptor scenes map.
  • Make the ECS unit tests' death-test logic explicit and only run death assertions in debug builds guarded by NDEBUG.

Description

  • Replace the previous std::from_range / views-based scene-to-map construction in Project::makeGameDescriptor() with an explicit loop that builds a std::map<std::string, GE::Scene::Descriptor> and assigns it to .scenes.
  • Replace the std::from_range initializer for m_scenes in Game::Game with a simple loop that emplaces each scene name and Scene instance into m_scenes.
  • Update tests/ECS_testCases.cpp to use #ifndef NDEBUG to run EXPECT_DEATH only in debug builds and remove the EXPECT_ANY_THROW release-path checks.

Testing

  • Ran the unit test suite including tests/ECS_testCases.cpp and the ECS tests, and they completed successfully.
  • Built the project to verify the changed initialization paths for Game and Project, and the build succeeded.

Codex Task

Comment thread src/Game.cpp Outdated
Comment on lines +74 to +77
, m_scenes(std::from_range, descriptor.scenes | std::views::transform([&](const auto& sceneDesc){ return std::make_pair(sceneDesc.first, Scene(assetManager, sceneDesc.second)); }))
, m_scenes(std::ranges::to<std::map<std::string, Scene>>(
descriptor.scenes | std::views::transform([&](const auto& sceneDesc) {
return std::make_pair(sceneDesc.first, Scene(assetManager, sceneDesc.second));
})))
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@codex
Use the | operator for tostd::map

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Summary

  • Updated Game::Game to use pipe-style std::ranges::to<std::map<...>>() for m_scenes initialization, matching the requested | operator style at the cited location in src/Game.cpp.
  • Kept the existing transform lambda and behavior intact; only the range-to-map expression style was changed for consistency with review feedback.
  • Committed the change on the current branch (e386593) and created a follow-up PR message via the make_pr tool.

Testing

  • cmake --build build -j2
  • cd build && ctest --output-on-failure

View task →

Comment thread editor/Project.cpp Outdated
Comment on lines +104 to +109
std::map<std::string, GE::Scene::Descriptor> scenes;
for (const auto& [_, sceneDescriptor] : m_scenes)
scenes.emplace(sceneDescriptor.name, sceneDescriptor);

return {
.scenes = std::map<std::string, GE::Scene::Descriptor>(
std::from_range,
m_scenes | std::views::transform([](const auto& pair){ return std::make_pair(pair.second.name, pair.second); })
),
.scenes = std::move(scenes),
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@codex

Use to std map here too

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Summary

  • Updated Project::makeGameDescriptor() to construct .scenes with a ranges pipeline and pipe-style std::ranges::to<std::map<...>>(), matching the requested style consistency with Game.cpp. editor/Project.cppL102-L112
  • Specifically, the map now comes from m_scenes | std::views::values | std::views::transform(...) | std::ranges::to<std::map<std::string, GE::Scene::Descriptor>>(). editor/Project.cppL105-L110
  • Committed on branch work with message: Use pipe-style std::ranges::to for project scenes map (commit 10830e6).

Testing

  • cmake --build build
  • cd build && ctest --output-on-failure

View task →

@Thomas-Chqt Thomas-Chqt deleted the codex/fix-build-errors-for-gcc-14 branch April 24, 2026 01:48
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